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Old Jun 06, 2008, 06:52 AM // 06:52   #21
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Quote:
Originally Posted by Shiishii Momo
What would you suggest be done about it?
Don't take silly pug people for a role that's crucial to your team's succes.
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Old Jun 06, 2008, 06:52 AM // 06:52   #22
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Originally Posted by kratimas
Sorry I don't know much about Terra's but, I thought they only tanked and did not do any damage. So, couldn't you make them ping their build and see if they have damage dealing, if so kick them before you go down?
No, the whole idea of the terra ele is to solo the Chaos Planes (and possibly Bone Pits and Spawning Pools as well) while the rest of the team does other areas, to significantly cut down the run time. After all the other areas and quests are done, the terra is supposed to help with the last (horsemen) quest and fetch the reward for a completed run along with the rest of the party.

The terra leaving before the horsemen quest just doesn't make sense. It's just a couple of minutes of additional work for a guaranteed reward, from a reward/effort perspective it's by far the best deal in the entire run. It makes even less sense if you consider that the terra doesn't need the rest of the team for the Chaos Planes farming run.

Next time, consider taking a SF sin instead. It can do everything that the terra can do and more
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Old Jun 06, 2008, 07:10 AM // 07:10   #23
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As said, that terra was dumb as a sink to leave that early.

Being minutes from endgame chest and quiting? jeez.
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Old Jun 06, 2008, 08:24 AM // 08:24   #24
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There is a reason I quit playing in Pugs 3 years ago. 99% of the people you find in outposts are selfish retards.
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Old Jun 06, 2008, 09:01 AM // 09:01   #25
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Quote:
Originally Posted by tmakinen
. It makes even less sense if you consider that the terra doesn't need the rest of the team for the Chaos Planes farming run.
While I agree it doesn't make sense, I do not agree that "most" terras do not need the rest of the team... as I stated before I've been able to play with a few good terras who probably didn't need help, I'd say though that at least 3 out of 5 runs the monks and ursans are running back and forth resing the terra because they either a)had behemoths blocking the way at some point, or b) got taken out by a charged blackness or 3...
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